Singapore legislation
Regulation 2
of Gambling Control (Remote Games of Chance — Class Licence) Order 2022
Regulation 2
Definitions
In this Order, unless the context otherwise requires —“arrangement” means a contract, an agreement, understanding or other arrangement of any kind, in writing;“class licensee” means a person to whom a class licence by virtue of this Order applies but does not include a person for the time the application of that class licence is suspended or disapplied under the Act;“computer‑generated image” means an image (including an image in the form of text) produced by use of a computer on a computer monitor, television screen, communication device or similar medium from electronically recorded data;“end-user” means an end-user of an internet access service or electronic service or a social media service;“game of chance” means a game of chance that is a computer program and any associated data, but excludes a gaming machine game;“in-game microtransaction”, in relation to an interactive game, means any transaction which a player of the interactive game is encouraged to make or makes, when playing the interactive game so as to do all or any, or a combination of any, of the following:
to alter the player’s computer-generated image or visual representation within the interactive game;
to unlock a feature of or add new content to the interactive game;
to add to or enhance the entertainment value of the interactive game; (d)to ease the player’s progression in the interactive game (such as by assisting the player to accomplish a score, level or an achievement faster);“interactive game” means a game, whether or not also a game of chance —
that offers a scoring system, a set of goals to achieve, a set of rewards, or a sense of interactive progression through the game’s content;
in which the way the game proceeds and the result achieved at various stages of the game is determined in response to the decisions, inputs and direct involvement of the player of the game;
in which a player enters or takes any step in the game by means of a computer or communication device; and
that is primarily in the nature of entertainment, having regard to the general character of the game and the persons or class of persons to or amongst whom it is made available or published or is intended or likely to be made available or published;“interactive game of chance” means an interactive game that is also a game of chance;“token” means a unit of value that can be used to exchange for a chance to play an interactive game or acquire any goods, service or benefit.
Definition
“arrangement” means a contract, an agreement, understanding or other arrangement of any kind, in writing;
Definition
“class licensee” means a person to whom a class licence by virtue of this Order applies but does not include a person for the time the application of that class licence is suspended or disapplied under the Act;
Definition
“computer‑generated image” means an image (including an image in the form of text) produced by use of a computer on a computer monitor, television screen, communication device or similar medium from electronically recorded data;
Definition
“end-user” means an end-user of an internet access service or electronic service or a social media service;
Definition
“game of chance” means a game of chance that is a computer program and any associated data, but excludes a gaming machine game;
Definition
“in-game microtransaction”, in relation to an interactive game, means any transaction which a player of the interactive game is encouraged to make or makes, when playing the interactive game so as to do all or any, or a combination of any, of the following:
to alter the player’s computer-generated image or visual representation within the interactive game;
to unlock a feature of or add new content to the interactive game;
to add to or enhance the entertainment value of the interactive game; (d)to ease the player’s progression in the interactive game (such as by assisting the player to accomplish a score, level or an achievement faster);
Definition
“interactive game” means a game, whether or not also a game of chance —
that offers a scoring system, a set of goals to achieve, a set of rewards, or a sense of interactive progression through the game’s content;
in which the way the game proceeds and the result achieved at various stages of the game is determined in response to the decisions, inputs and direct involvement of the player of the game;
in which a player enters or takes any step in the game by means of a computer or communication device; and
that is primarily in the nature of entertainment, having regard to the general character of the game and the persons or class of persons to or amongst whom it is made available or published or is intended or likely to be made available or published;
Definition
“interactive game of chance” means an interactive game that is also a game of chance;
Definition
“token” means a unit of value that can be used to exchange for a chance to play an interactive game or acquire any goods, service or benefit.